Lunch Rush
Keep your cool while assembling burgers as fast as you can!
Lunch Rush is an arcade-style puzzler where you rearrange the board to make the falling ingredients land where they're needed. Create tall burgers for maximum points, or just keep your workspace clear as best you can.
Full manual below the controls!
Controls
| Keyboard | Touch screen | |
|---|---|---|
| Swap left and middle column | Left CTRL, Left Shift | Tap left third of screen |
| Swap right and middle column | Right CTRL, Right Shift, Right Arrow, or Numpad Return | Tap right third of screen |
| Increase drop speed | Space | Tap and hold middle third of screen |
Menus can be navigated via mouse clicks, or WASD and Space/Enter to press, or by tapping on touch screen devices.
How to play
The board is arranged into three columns. You can swap the contents of the left and middle columns, or right and middle columns to control where the ingredients land. When an ingredient lands on an identical ingredient, they'll be destroyed for a small amount of points.

If you assemble ingredients between a bun base and bun top, the entire burger will be cleared from the board for a huge amount of points.

Swapping works from the bottom up. An ingredient won't swap if the ingredient below it isn't swapping. Falling ingredients will keep falling in the same column regardless of swapping, and they can block pieces swapping into their spot. If you're careful you can use this to swap ingredients into the middle of a pile, or even the bottom. Mastering this is crucial to get high scores!

If you build your ingredients too high to keep fitting in the playfield, it's game over. Waiting for a burger top to complete a max height burger can be very risky, so take care to balance your hunger for a high score, with your ability to keep playing.

Scoring
Each ingredient is worth a different amount of points, which affects the value of burgers containing them.
| Ingredient | Points |
|---|---|
| Lettuce | 10 |
| Tomato | 30 |
| Pickle | 30 |
| Cheese | 40 |
| Patty | 50 |
To score a burger, add the value of each ingredient (with a penalty for repeats!) and multiply by the number of ingredients. As an example, a perfect burger is worth:
Lettuce (10) + Tomato (30) + Pickle (30) + Cheese (40) + Patty (50) = 160 Ingredient count (5) * Piece total (160) = 800
All points scored are multiplied by the current level, so the longer you survive the higher your score will get!
Credits
- Code, Design, Graphics: Me, except diner background and font
- Code uses SDL2, Emscripten
- Graphics drawn in Aseprite
- Diner background from https://spiralatlas.itch.io/diner-backgrounds
- Font is slapduck by ChevyRay
- Music
- Main theme by Nicole Marie T
- Game over theme After by FabienC@RustedMusicStudio
- Sound effects from various authors on Open Game Art
- Column swap sound by by Cleyton Kauffman
- Piece land sound by Blender Foundation
- Burger ready bell by rubberduck
- Record scratch sound by racoonanimator
- Piece merge sound by qubodup
| Status | Released |
| Platforms | HTML5 |
| Rating | Rated 5.0 out of 5 stars (2 total ratings) |
| Author | SirEel |
| Genre | Puzzle |
| Made with | Aseprite, SDL |
| Tags | 2D, Arcade, blocks, Fast-Paced, Pixel Art, Singleplayer, Tetris, Touch-Friendly |
| Average session | A few minutes |
| Languages | English |
| Inputs | Keyboard, Touchscreen |
| Accessibility | Color-blind friendly |
Development log
- Post Launch Analysis87 days ago





Comments
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i had a ton of fun with this!! i really liked how hectic it got while still feeling fair. i got a high score of 10860!